Video Games as Narrative

A recurring theme that has popped up in our meetings over the summer is what happens when you aren’t necessarily playing video games as games.  We’ve talked about Let’s Plays; we’ve talked about using the Sims to help authors write novels, and now, in August, we’re going to focus in on using video games as material for making other forms of media, namely Machinima and fan vids.

Why do people enjoy turning gameplay into narrative?  Why do people enjoy watching it, and what happens when you stop “playing a game” and start “making a movie”?  We’ll be answering those questions and more.

Dr. Kee will be leading discussion, and we’ll be watching a number of machinima and vids (so if you have any favorites, be sure to email her before the meeting).

So, join us on Friday, August 31st from 5-7pm in State Hall 326.

And bring your ideas for games/themes you’d like us to discuss during the Fall semester!

Advertisements

Stimulating Simulations

For our July meeting, we’ll be discussing simulation games.  Miranda Keyes will lead discussion and gameplay (we’ll definitely be playing some Sims), so we hope you can join us from 5-7pm on Friday, July 27th in State Hall 326.

Also, for those of you unfamiliar with the game (or who would like to read a bit more about it), here is Gonzalo Frasca’s “The Sims: Grandmothers are cooler than Trolls” from Game Studies 1.1 (July 2001).

What Exactly are We Watching Here?

For our June meeting, the Video Game Scholarly Interest Group will be focusing on Let’s Plays and Video Game Spectatorship: what do we get out of watching other people play games? Why in the world would you watch someone play a game instead of playing it yourself?  What kinds of games make for the best sideline viewing? What sorts of personalities make for the best people to watch play? 

Join the discussion on Friday, June 29th at 5pm in State Hall 326!

And if you have ideas for something you’d like us to talk about or something you think we should play, come by the meeting and pitch your idea!

Take Two…

We had some excitement at April’s Video Game Scholarly Interest Group meeting.  There was a gas leak and eventually, a campus-wide evacuation.

Sooooooo…

We’re going to try things again in May.

We will be meeting on Friday, May 25th at 5pm in State Hall 326.  The theme for the meeting is (again) “Disturbed, Disoriented, and Disrupted Bodies,” and we’ll be playing/discussing Octodad, QWOP, and Getting Over It with Bennett Foddy.

Disturbed, Disoriented, and Disrupted

The Video Game Scholarly Interest Group will be meeting on Friday, April 27th at 5pm.  The theme for the April meeting is “Disturbed, Disoriented, and Disrupted Bodies,” and we’ll be playing/discussing Octodad, QWOP, and Getting Over It with Bennett Foddy.

We hope you can make it!

It’s all about the aesthetics in March

Join the Video Game SIG in March as we talk about the “look” of video games and especially those games that seem to be as much about the aesthetic as anything else…

On Friday, March 30th, from 5-7pm in State Hall 326, undergraduate Steven Proudfoot will lead discussion on game aesthetics and aesthetic gamesWe’ll be playing Cuphead and Hotline Miami, among other things.

We hope you can make it!

February

How does it work when you try to adapt a video game into a film or comic book?  What about the other way around–what happens when you try to adapt a film into a video game?

From the disastrous ET game of the 1980s to the many iterations of Lara Croft on film, in February we’ll be discussing Video Game Adaptations.

Our February meeting will be Friday, February 23rd at 5pm in State Hall 326.  Our discussion on Video Game Adaptations will be led by Ph.D. student Matt Linton.

Hope to see you there!